I have no idea what it’s for - in the item’s notes, Sophie says it’s a light manipulation device (a prism?) but I’m not sure what benefit that’s supposed to give to a liquid. The Priarco is a craftable item, a sort of crystal pyramid thing. But to get this thing to as high a quality as possible, I’m going to want to duplicate a high-level magical item to use in the recipe. I’m making a White Neutralizer because why not, it works. The best way to achieve this is to synthesize a component item with all of those elements, and the easiest component to use for that purpose is a neutralizer, a sort of liquid… something that can be used in almost any recipe if you’re creative enough. There’s a problem, however: I want to get particular traits onto my elixir while adding enough of the proper elements to the item to get the most HP recovery and other benefits out of the thing as possible. (Actually, I can get more of these easily by fulfilling certain requests and redeeming tickets for them, but they’re rare in the wild anyway.) Four ingredients are required, one of which is a Dunkelheit, an extremely rare flower that I only have one of, meaning once I make one of these, I can’t make another elixir until I come across another one. I’ve already synthesized one of these, but it’s not a very good one - I can do a lot better. This or something like it is always featured near the ends of these games to help you out with your final fights and bosses, not to mention the extra/optional ones. Here’s Sophie, our alchemist protagonist, ready to start crafting the Mystery Elixir, a high-level healing item. (If you don’t know what that is, I’ve done one before that ended abruptly a few years back see also for some very old-school examples of user-created playthroughs some of which existed before YouTube.) And to really illustrate the process, I’m going to write this post in the form of an old-fashioned screenshot Let’s Play. For the purpose of this post, we’re not concerned with the why but the how: how to make this fucking Mystery Elixir. If that seems confusing, I’ll be writing a review of the game sometime soon to put it into its proper context. (Do I? Probably not, but I will anyway.) Lately I’ve been playing through the final part of Atelier Sophie 2: The Alchemist of the Mysterious Dream, the direct sequel to the first Atelier Sophie and the fourth title in what used to be the Mysterious trilogy. And best of all, not only does each sub-series within Atelier have its own alchemy system that has no relation to any of the others, even each game within those sub-series introduce new elements and remove older ones, requiring the player to learn a new sort of alchemy each time they jump into a new title.īut it’s not enough to just say that: I have to illustrate it. Gathering ingredients, using them to craft items that can be used to craft still more items, with hundreds of properties to choose from and many more effects specific to each item depending upon their elemental makeups. Sorry, you’d better continue your search.įor everyone else, this is part 2 of my deep read run of posts on the Atelier series (and I recommend you start with part 1 if you haven’t read it for an overview of the Atelier series if you’re not familiar with it.) I’m still not sure whether it’s part 2 of 2 or of more than 2, but I knew I couldn’t stop with the one post, because I had to take on what to many players is likely the most intimidating aspect of Atelier: all the alchemy. And it’s going to be a really bad Mystery Elixir, in case you found this looking for a guide on Google. So if the percentage fluctuates between X% and 100% the X% is the fuel and the 100% is the armor durability.Warning: Only applies to Atelier Sophie 2. The armor durability will always remain at 100% but the fuel will gradually be reduced. can be repaired by refining it with flintĭisclaimer: The sword loses durability but it'll be hard to tell because it'll display both the fuel percentages AND the durability percentage at the same time. While the shield provides defense(50% damage reduction) Comes with two items! (One is craftable)
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